We have Forsaken Monument, Urza, Prince of Kroog, Tempered Steel, and Master of Etherium. There's also 4 cards that have crusade like effects for our Artifact Creatures. We have the traditional Teferi's Protection but we also have Bronze Guardian, Padeem, Consul of Innovation, and Losheel, Clockwork Sentinel. We also have several cards which give protections to our Artifacts and or Creatures. The deck runs 9 construct Creatures in: Steel Overseer, Chief of the Foundry, Foundry Inspector, Scrap Trawler, Cryptothrall, Phyrexian Metamorph, Myr Battlesphere, Noxious Gearhulk, and Cyberdrive Awakener. I also tried to run as many of the Construct Creatures as I could to fit that theme. I think he really fits the theme of this type of deck and will be really fun to play.Īs for the Creatures within the build I tried to run a lot of synergy and high value Creatures. His -3 ability lets us get back Artifacts from our graveyard, and his ultimate ability -8 gives us a bunch of free Artifacts off the top 10 cards of our library. He gives our Creatures and Planeswalkers affinity for Artifacts, and also is a spot removal with his +2 damage ability. Tezzeret is a really cool planeswalker from a box topper from long ago. Karn Liberated just fits the need of spot removal and the power of possibly getting Tron out early to get him out really early. We are running two very powerful planeswalker's in addition to Urza, Lord Protector flip which are Karn Liberated, and Tezzeret, Master of the Bridge. Most of which are not full wrath effects, but either buy us time, or destroy everything other than our own Artifacts. For our wrath effects we are running: Cyclonic Rift, Scourglass, Their Name is Death, and Organic Extinction. The biggest difference between the Blue/White Lord Protector and this build is that we aren't running any counterspells, and are running far more spot removal and wrath effects. We are also running a few cards that make our Artifacts or Artifact Creatures cheaper in: Urza, Lord Protector, Foundry Inspector, Chief of the Foundry, and Forsaken Monument.įor spot removal we have plenty of options in: Dispatch, Swords to Plowshares, Despark, Fracture, Anguished Unmaking, Void Rend, and Vindicate. We are only running 3 mana rocks in the Sol Ring, Mana Crypt, and an Arcane Signet. Urza's Saga has plenty of decent targets in: Mana Crypt, Sol Ring, Sensei's Divining Top, Esper Sentinel, Expedition Map, and Skullclamp. The construct is the same as the one created by Urza's Saga which is also within the deck. He gives all your Artifact Creatures Menace, and also Creatures a 0/0 construct Creature during your end step. He has affinity for Artifact Creatures so can potentially be played cheaper, and later in the game this will help with additional Commander tax mana if he dies multiple times. Urza, Chief Artificer is 6 converted mana at 3WUB and is a 4/5 Creature. By adding black it opens the doors for a few more Creatures, quite a bit more removal, and some more abilities on Creatures we can play. We do still have the Urza, Lord Protector / The Mightstone and Weakstone combo, but we also have a third color. My last article with Urza, Lord Protector is similar but not the same. I highly recommend picking up either if you haven't, and are in need of a new Commander deck. Both of The Brothers War Commander decks are really good straight out the box, and have a good value for the cost. This additional cost is informally known as the "commander tax.This week we are going to take a look at the preconstructed Commander Urza, Chief Artificer. A commander cast from the command zone costs an additional for each previous time the player casting it has cast it from the command zone that game. A player may cast a commander they own from the command zone. The commander tax does not use counters at all.ĩ03.8. Counters with the same name or description are interchangeable. Notably, a counter is not a token, and a token is not a counter. Counters are not objects and have no characteristics. A counter is a marker placed on an object or player that modifies its characteristics and/or interacts with a rule, ability, or effect. A counter is a physical object that is used when an effect tells you to use one.ġ21.1. The commander tax has nothing to do with a counter. 701.26a To proliferate means to choose any number of permanents and/or players that have a counter, then give each one additional counter of each kind that permanent or player already has.
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